About Camillo RT

Camillo RT e.U. is an interactive digital media and IT service outsourcing company based in the heart of vienna, specialized in interactive digital experiences such as VR Simulations, 3D Game Art Production, Edutainment Content and Game Development.

A unique blend of artistic creativity and technical expertise bridges the gap between the artistic vision of a game and its technical implementation.

Impressum (Imprint)

The video game industry is characterized by rapid technological advancements. New hardware, software, and rendering techniques emerge frequently. A technical designer stays at the forefront of these changes, continuously learning and adapting their skills to harness the potential of cutting-edge tools. Their ability to leverage the latest technologies ensures that projects remain visually striking and competitive in the market.

Technical Designers play a pivotal and indispensable role in the intricate process of interactive Media Production such as Virtual Reality Simulations, Mobile App Development, Videogame Production and Performance Optimization.

An extensive Network

Forging immersive digital experiences entails a substantial amount of effort.

In certain instances, it’s wise to collaborate with dependable partners. Cultivating a robust network encompassing content creators, producers, developers, and designers is imperative for projects demanding supplementary firepower. Opting to collaborate with me also translates to accessing a array of freelance partners, spanning a wide spectrum of skills that can be seamlessly channeled into your projects.

Technology Stack

Every project is unique, demanding tailored solutions that align with the specific target platform and its corresponding development ecosystem.

3D digital content creation tools include Autodesk Maya, 3DS Max, and Blender. My expertise extends to leveraging Adobe Substance for intricate texturing tasks and utilizing SideFX Houdini to orchestrate seamless procedural workflows.

As we look ahead, the dynamic tandem of Unreal Engine 5 and Unity stands as the cornerstone for our forthcoming endeavors. I predominantly use Perforce for version control, ensuring a streamlined and organized development process.